Hidden Creek Guild Summer Camp

Hidden Creek Guild โ€” Summer Camp

Curriculum guide for families ยท Ages 4โ€“12 ยท Western Washington

๐Ÿ“‹ Sample Schedule โ€” For Families This is a representative curriculum, not a fixed syllabus. Day archetypes rotate each week and are adjusted by instructors based on weather, group readiness, and individual needs. We work closely with families to make sure the experience fits your child.

See our safety & communication page โ†’

Each week of camp rotates through six day archetypes โ€” rooted in the land, the creek, the forest, and the fire. Children move at their own pace and progress through a living ranking system tied to real PNW animals. Tell us about your child to see their curriculum.

Tiers by age

๐ŸŒฑ Seed

Ages 4โ€“6

Sensory-first. Touch, smell, listen before naming. Wonder is the whole curriculum.

๐ŸŒฟ Sprout

Ages 7โ€“9

Beginning to name things. Taking on small responsibilities. Starting a nature journal.

๐ŸŒพ Sapling

Ages 10โ€“12

Skill-building, leading, mentoring younger kids. Working toward mastery in at least one domain.

๐ŸŒฒ Tree

Completed one full season

Advanced track โ€” unlocked after a completed season. Choose your path. Details shared directly with returning families.

See animal rank system Safety information

 

Hidden Creek Guild โ€” Weekly Schedule

๐Ÿ“‹ Sample Schedule Day archetypes shown here are illustrative. Instructors finalize each week's rotation based on season, group, and weather. The curriculum adapts to your child's pace โ€” we'll be in touch before and after each session.

Week at a glance

View animal rank progression โ†’

Hidden Creek Guild โ€” Day Detail

Today's terrain

Fire ritual

Daily anchor

 

Day activity

What your child works on โ€” by tier

Animal ranks earned on this day

Instructor notes

Hidden Creek Guild โ€” Animal Rank System

A living progression tied to real Pacific Northwest species

Every skill earned at Hidden Creek moves a child along a track of Pacific Northwest animals โ€” from the slowest, most observant creatures to the apex hunters and deep-water elders. Ranks are earned, not given. Each animal is chosen because its behavior matches the awareness level it represents. Children receive a hand-stamped card when they advance.

The path of the tracker โ€” 8 ranks