A day

How a good day tends to go

A model, not a promiseDays follow the children more than the clock. This is the shape of a good one, not a timetable.
  1. 8:00Scout games, and craftsthe day opens with a game. Crafts run alongside it for anyone who is not drawn to a game first thing. The fire may be going.
  2. 9:00Opening Circlea mystery question is posed, not answered. Usually at the fire, sometimes out in a meadow.
  3. 12:00Picnic Lunch and Story Circlea picnic lunch from home; the fire is there to warm it up if a child wants, and to roast on once they are comfortable. A mentor tells a story while people eat.
  4. After lunchGames and outdoor activitieswhatever the group and the weather are good for
  5. 16:30Closing Gratitude Circlearound the fire
the morning fire with children around it
PHOTO GOES HEREimg/day-fire.jpgthe morning fire with children around it

The days

Every day has a flavour

A model, not a promiseMentors pick the day to suit the weather, the group and what the forest is doing.
🐾

Bird & Beast Day

Awareness · Tracking

  • bird language
  • animal tracking
  • silent stalk
  • wide awareness game
🔥

Fire Day

Primitive skills

  • bow drill
  • flint & steel
  • coal carry
  • coal art
  • burn bowls
🌿

Plant & Nature Study Day

Observation · Drawing

  • plant ID walk
  • insect observation
  • nature drawing
  • garden stewardship
  • natural dye when seasonal conditions allow
🏕️

Shelter & Scout Day

Survival · Navigation

  • debris shelter build
  • blindfold trail
  • landmark navigation
  • compass
📖

Story & Craft Day

Reflection · Integration

  • extended sit spot
  • oral storytelling
  • craft rotations
  • free exploration