A model, not a promiseDays follow the children more than the clock. This is the shape of a good one, not a timetable.
8:00Scout games, and craftsthe day opens with a game. Crafts run alongside it for anyone who is not drawn to a game first thing. The fire may be going.
9:00Opening Circlea mystery question is posed, not answered. Usually at the fire, sometimes out in a meadow.
12:00Picnic Lunch and Story Circlea picnic lunch from home; the fire is there to warm it up if a child wants, and to roast on once they are comfortable. A mentor tells a story while people eat.
After lunchGames and outdoor activitieswhatever the group and the weather are good for
16:30Closing Gratitude Circlearound the fire
PHOTO GOES HEREimg/day-fire.jpgthe morning fire with children around it
The days
Every day has a flavour
A model, not a promiseMentors pick the day to suit the weather, the group and what the forest is doing.